Thursday, June 2, 2011

Children’s Day - Electronic Age

The children's day is coming, for this festival we will say something about the childhood. Toys and games are everyone's most precious childhood memories, which carrying childhood dream and memory. Looking back, what are the post 70 and 80 playing? Nowadays, what are the post-90 and post-00 else playing? When the toys and games evolved from a group to individual, from educational to "a joke", his childhood in social progress, what have they lost or got?

The Electronic Age
1. PC Games
Freud said that childhood decision to human life, according to this theory, when you see children are playing CS game, carrying AK47 in the cyber bar, there must be some chilling. The emergence of computer games dominated the toy world, the lack of social life making the child are more likely to experience the virtual world. In computer games, they are master, be free to decide the next step in the direction, do not listen to adult pointing and instilled in them do not want to hear the big stuff.

2. Toys
The appearance of toys upset the pure partnership in fathers' eyes. Each child in the face of another child had to beware of "would he fix me?” The children who have toys, then can't wait to get a small "cut" to their partners. Prank became a professional level of things.

3. Electronic Pets
Compared to real pets, electronic pets are more convenient to carry, better to care and will not stain carpets and sofas. More importantly, do not bear too much responsibility. If raising dead, but also just restart. On the surface, the benefits of electronic pets are more, but it allows the city's children lost their respect for life, lost the natural exchange opportunities with animals.

Source: http://www.hqew.net/article/showdetails-article-187.html

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